If you’ve found some foliage(trees/rocks) that don’t work well on slopes – this package is for you.
如果您发现一些在斜坡上效果不佳的树叶(树木/岩石) – 此套餐适合您。
In particular, an ugly open edge on the base of a tree/rock sticking out, and either having to sink all items into the ground, or carefully just the ones on the slope
特别是,树/岩石底部伸出一个丑陋的开口边缘,要么不得不将所有物品沉入地下,要么小心翼翼地只沉入斜坡上的物品
This addon is designed to fix exactly that issue.
此插件旨在解决该问题。
The lowest group of verticies are compared to the ground and moved down to ensure they are fully hidden
将最低的顶点组与地面进行比较并向下移动以确保它们完全隐藏
Instructions: 指示:
- Run the widget (content/FloatingFoliageFixer/FoliageFixer)
运行控件 (content/FloatingFoliageFixer/FoliageFixer) - Tick the types of foliage you want fixed
勾选你想要修复的树叶类型 - Press fix 按 fix
If you change your foliage in the foliage editor, press refresh before re-using the foliage fixer
如果您在植被编辑器中更改了植被,请在重新使用植被修复器之前按 Refresh
Actions that re-apply foliage positions (such as undoing a manual move of a foliage item) will reset foliage locations – if this happens you must re-apply the fix to that foliage type.
重新应用植被位置的作(例如撤消手动移动植被项目)将重置植被位置 – 如果发生这种情况,则必须将修复重新应用于该植被类型。
Only tested on windows, but should run anywhere UE4Editor runs.
仅在 Windows 上测试,但应该可以在运行 UE4Editor 的任何位置运行。
Performance is around ~20000 foliage instances every 10s on fairly complex foliage.
在相当复杂的树叶上,性能约为每 10 秒 ~20000 个树叶实例。
Assets *not* included, just the foliage fixer
资产 * 不包括 * 包括,只是树叶修复器